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Neverwinter Nights

  Book Cover For Neverwinter Nights
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  List Price: $29.95

Authors: Unknown
Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
Release Date: Jun 18, 2002
Publication Date: Jun 18, 2002
Studio: Atari
Publisher: Atari
Label: Atari
Label: Atari

Format: CD-ROM
Media: Video Games
Number of Items: 1
ESRB Age Rating: Teen
UPC: 742725236462
 




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Product Features
  1. Your city is under quarantine as a deadly plague decimates the population is running amok. You are sent on a quest to find a cure.
  2. You'll journey through ancient dungeons, battles allkinds of monsters, and learn the skills you need to become a mighty warrior
  3. Hire muscle or join up with other travelers to form war partys
  4. Incredible online multiplayer action -- you can be the dungeonmaster and control every facet of the adventure
  5. The unique new scripting language lets you design your own encounters
Product Editorials
Product Description
Explore the fast-paced single-player campaign or create your own unique path with the included Aurora Toolset and invite others to play!
Amazon.com
Neverwinter Nights isn't simply another computer game. It's a Dungeons & Dragons computer game, as well as all the tools you'll need to create your own Dungeons & Dragons adventures. Neverwinter Nights is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of tabletop gaming.

Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world.

Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule.

But all isn't perfect.

The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program.

Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide if you want that information.

But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews

Pros:

  • Almost perfect implementation of D&D 3E rules
  • Deep single-player game
  • Intriguing multiplayer game
  • Powerful module creation tools
Cons:
  • Not quite perfect implementation of D&D 3E rules
  • "Loading" screens
  • Inflexible 3-D camera
  • Only one henchman
  • Multiplayer is dependant on quality players and DM
Product Accessories
PC Gamer [with CD] (1-year)
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